Roleplaying, consent

From ShyeWiki
Jump to navigationJump to search

ShyeMUSH, like most roleplay-based MUSHes, adheres to the consent-based roleplay rules. What this means, basically, is that you cannot force another player's character to do anything, either actively or passively. If your character is fighting another character, you cannot force them to take a punch in the stomach. If you walk into a room, you cannot force them to react to you in any particular way, or even to notice you.

So then, how do charcters interact at all? The secret is in how poses are worded. Whenever you pose an action, you must word it in such a way that how or whether another character reacts does not affect your pose. For example, in a fight, I can pose my character *throwing* a punch, because whether or not that punch lands, it will be thrown. It is up to the player whose character is at the receiving end of the action to decide for himself whether or not his character is going to be hit. What I cannot do, however, is pose my character *landing* a punch. Whether or not the punch lands isn't up to me, and if the receiving character reacted in certain ways -- for example, by jumping back -- it's possible the punch would never land.

On the other side of the coin, it is important, when a character is performing some action that another character would react to, that the other character actually react. Using the example of the fight again, if the other character throws a punch at my character, I am obligated to include the results of that punch in my pose. It's up to me to decide whether my character blocked it, or dodged it, or was hit by it, but I can't simply ignore it.

As you might imagine, these consent-based roleplay rules can lead to some problems. Based on those rules, I can react to an action taken against my character any way I choose. My character can dodge every shot and block every punch, and the rules say nothing about it. However, it is *expected* that players will roleplay their characters consistently with that character's established abilities. For example, if my character is known to be not very agile, it is expected that in a fight, he's not going to suddenly turn into a kung fu master. In fair roleplay, sometimes you have to let your character be hurt, and sometimes you have to lose. What makes this easier to accept, though, is remembering that on ShyeMUSH, nobody is keeping score. Sometimes, the roleplay consequences for losing a contest can be even more interesting than the consequences for winning.

Proceed to: Actions Consequences Conversations Powerposing

Return to Game Guide