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Mostly Harmless[edit]


Shedarians are a race of peaceful draconoids originally inhabiting the planet Shedar IV, now found also on New Shedar within the Dysonsphere, and in small numbers in colonies and space stations throughout the G4 area of the Zulu Sector. They are known as much for their gentle dispositions and intelligence as they are for their physical power and strong telepathic abilities.


Visual Representation[edit]


Physical Attributes

Average Height 3 meters Average Weight 200 kg
Hair None Eyes Two, pupilless, can be any color
Skin Leathery. Typically a single color with another color forming patterns of spots, stripes or striations along the back. Colors span the entire spectrum.
Limbs Two arms; two legs; two strong wings; one long, muscular tail
Physical Strength +++ (Far Above Average) Physical Agility -- (Considerably Below Average) (but + when airborne)
Intelligence ++ (Considerably Above Average)
ESP/Psychic Abilities Bi-directional telepathy, including with other intelligent species if willing
Infant Child Adolescent Adult Aged
0-3 years 3-15 years 15-40 years 40-250 years 250-300 years
Personality Intelligent, compassionate, pacifistic.


Marriage Stable mating groups of 2 to 4 individuals
Reproduction Occasional clutches of 2-6 eggs
Family Equal partnerships.

Social Structure

Outlook Fully egalitarian, communistic, peaceful, slightly xenophobic.


Where Local training academies or off-world
Who Everyone who wants it
Main Goal Self-improvement, service to the community


Food Preferences Mainly carnivorous, but some grains or vegetables on occasion
Spices Sweet, tangy sauces preferred
Public Eateries Food usually on offer in public spaces


Fabric Leather or synthetics
Description On homeworld, nudity is the norm, although they often wear tote-harnesses for carrying small items. Off-world, they will wear body suits or loose wraps to conform to local laws or expectations of modesty.


Name None (as telepaths, they have no need for a spoken language)
Tone When speaking Unilang, they tend to speak with rich, deep voices whether male or female. They have a so-called "Shedarian accent", which is a tendency to drop "small" words like articles and prepositions. This tendency can be eliminated through extensive language training.


Building Materials Stone or stucco, or excavated from natural formations
Characteristic Features Open and clean, stone interiors. Shedarians prefer structures that remind them of the caves back home.


Entertainment Acrobatic flight, food, general socializing, storytelling, art and other intellectual pursuits


Tech level Interstellar
Transport Antigrav sleds, shuttlecraft and starships
Weapons Strong defensive systems like energy shields and weapon countermeasures; what weapons they have designed were originally intended for peaceful purposes or as research projects.
Communication Telepathy, Vedihno communicators


Resources (in order by relative value) Starships and associated technology and knowledge; medical technology and knowledge; high-tech devices; defensive systems
Main Fuel Matter/antimatter
Exchange CIS Credits (off-world only)
Economic Model Communistic


Type Representative democracy
Leader Governing Council and Council President
Taxes None
Military Planetary defense force only Purpose Planetary defense
Law Enforcement None. Shedarians' innate telepathy allowed their society to evolve without crime.
Courts and Punishment None; judgment by consensus in cases of dispute



The Shedarian race as it is known today has only existed for a few thousand years. During the Stellar Catastrophe, Shyedarian geneticists were trying to find a way to treat the devastating effects of the solar radiation affecting their people. While they did succeed in developing a Shyedarian genotype that was immune to the radiation, their subjects also showed other novel traits, including a complete loss of scale cover, telepathic abilities, a highly reactive mixture produced in the goup glands that ignited upon contact with oxygen, and a near total lack of natural aggression. Unfortunately for this experimental group, the geneticists themselves began to succumb to the effects of the radiation. One of their last fully rational acts was to load the entire experimental population on a group of shuttlecraft, loaded with star charts and a wealth of medical knowledge, and send them away before the geneticists could turn violent. Their hope was that the experimental population would be able to return later and cure the Shyedarians, although this never came to pass: their flight away from Melatarin was highly traumatic, as they were attacked frequently along the way by Shyedarians afflicted by radiation effects. When they were finally out of danger, they found they had no desire to return to their place of origin, so they willfully erased all information about it from their ships' memory banks.

The shuttles had ample supplies for the journey, and most of the experimental population went into cryogenic suspension to extend them, while a few individuals chosen as the group's leaders searched through the star charts for a suitable place to settle. They chose the fourth planet of the Shedar system.


Shedar IV was a tropical desert planet which itself was poor in natural resources, but which was surrounded by mineral-rich moons. After the Shedarians landed and finished building the first settlement on their new world, they refitted the shuttles that brought them as mining transports, and began bringing down raw materials from the nearby moons for the construction of more ships and other necessary technologies.

While the Shedarians were first-rate engineers who produced some very advanced and interesting technologies, they chose a very simple lifestyle on their home planet. They either excavated caves out of nearby mountains to live in, or they built homes out of native stone. The only advanced technologies to be found were within the Engineering and Medical Academies or in their moon-mining industry, with almost none used in a Shedarian's everyday life. They located near oases to supply them with water, and hunted local wildlife for food. With the extremely stable weather conditions on Shedar IV, and the highly agreeable climate, they had no need for elaborate shelters, or even clothing, to protect them from the elements. For the Shedarians, their world was a paradise.

Although Shedarians had little reason to try to leave their homeworld, nevertheless some did. With few exceptions, they did this more because their engineers had developed starship technologies that allowed them to -- and it would be a shame not to use them -- rather than out of a sense of adventure. They also had to begin looking for new sources of raw minerals, as the efficiency of their mining equipment meant their moons were being quickly drained of valuable minerals. So, Shedarian explorers began searching the nearby star systems, using ships employing the new Mirrax-style hyperspace drives. It wasn't long after that they had their first encounter with the Sidhe, with whom they immediately formed a strong rapport. The two races were quick to establish regular trade, as well as a strategic alliance.

Unfortunately for the Shedarians, that alliance proved unhelpful when they faced their first great trial as an independent species: the invasion of the Reichians.


The Shedarian age of peace ended abruptly when the Reichians, an insectoid race with little regard for other forms of sentient life, arrived via an interspatial wormhole without warning. Their ships and weapons were far superior to those of the Shedarians, who had not developed any weaponry at all, and the Shedarian fleet was quickly obliterated. The Sidhe did not fare any better in defending their allies, and they soon lost contact with the Shedarians.

The Reichian occupation was the bleakest time in Shedarian history. Attempts at negotiation were not even acknowledged by the Reichians, as though the Reichians did not recognize the Shedarians' sentiency. The insectoids herded the draconoids like cattle, as slave labor, and even as a source of meat. The Shedarians, true to their pacifist nature, barely resisted.

The occupation lasted for nearly 40 years, before the salvation of the Shedarian people arrived in the form of a tremendous ship known as the Fearless, captained by a Cibosan Admiral, Defanu Tanaka. Admiral Tanaka routed the Reichians from Shedar IV, as well as a number of other worlds they had invaded, and chased them all the way back to the wormhole they had come through.


The Shedarians were slow to recover from this first invasion. Every Shedarian alive at the time witnessed the depredation of the Reichians, either first-hand or through their natural telepathy, and the entire population suffered deep psychological scars. Most Shedarians suppressed their memories of the invasion and did their best to get on with the task of rebuilding their society, while others, unable to cope, drifted away from their homeworld to wander the galaxy.

The main thrust of Shedarian research after the Reichians went into developing more effective defensive technologies, as well as more powerful and efficient power systems and drive technologies, so that the Shedarians would be better prepared if there were ever another invasion. They still did not develop any destructive weapons, although they did research technologies meant to disable attacking ships or beings. Indeed, as horrific as the Reichian invasion had been, it also proved to be a powerful catalyst for driving Shedarian scientific advancement, and soon their starships were the fastest and best defended in the Zulu sector.

It took decades for the Shedarians to resume contact with the Sidhe, mainly because the Sidhe had also been attacked by the Reichians, and they too needed time first to recover. Neither race had much interest in further exploration, fearing making contact with another violent race and suffering another attack. Unfortunately, in spite of their caution, that is exactly what happened.


The Shedarians had long since forgotten about the Shyedarians, and the Shyedarians who encountered a Shedarian research vessel in deep space likewise knew nothing about their cousins; all records of the original experimental population who had left Melatarin those thousands of years ago had been lost. However, something about the Shedarians triggered a sudden, intense hatred in the Shyedarians, and within 24 hours, massive Shyedarian war fleets were making their way toward Shedar IV.

Although the Shedarian fleet ships had better defenses and were faster than the Shyedarian ships, they simply did not have the numbers needed to defend themselves -- they were one world against an entire empire, and even with the Sidhe fighting alongside them, the Shedarians were conquered in mere days.

The next several years were a repeat of the Reichian nightmare for the Shedarians. Fueled by hatred, the Shyedarians sought to enslave or execute every Shedarian on the planet. What was worse, they quickly seized and assimilated all of the Shedarian starship and medical technology they found, adding it to their own and making themselves that much more formidable. Only the simplistic lifestyle of the Shedarians allowed them to survive -- since they were used to subsisting with little or no technology, a portion of the population were able to hide themselves in the deserts and mountains of their planet, and avoid capture. However, their need for stealth meant they could do nothing to help those Shedarians who had been captured.

Salvation for the Shedarians came when Tanaka returned once again. Using the power of his newly acquired Irrishtal-class warship (stolen from the Shyedarians themselves, no less), he and his Rebellion allies drove the Shyedarians off, freeing the Shedarians for the second time.


Shedarians are on average among the largest and strongest sentient beings in the Zulu sector. Shyedarian scientists generally claim that Shedarians are an evolutionary throwback, representing the Shyedarian form before it reached its current, perfected modern state; however, this claim is widely disputed by scientists from other cultures, who believe the Shyedarians' opinion is just pro-Shyedarian propoganda.

There seems to be no concensus, even among the Shedarians themselves, on whether a Shedarian's natural mode of locomotion is two-legged or four -- and this ambiguity shows in the generally unwieldy movements of an average Shedarian on foot. However, Shedarians make it clear that they are completely at home in the air: in flight, they move with power, grace and ease.


While the Shedarian race has never had any interest in conquest or expansion, they have nevertheless managed to spread gradually from their homeworld. Most of their expansion can be attributed to their desirability as starship engineers and medics: they are often invited to participate in the exploration and colonization efforts of other races, and once they have gotten used to living in mixed cultures, they often decide not to return to the relatively homogeneous culture of New Shedar. The Shedarians also have a fair number of research outposts, and even a few colonies, typically founded by individuals or groups that had left their homeworld for other reasons, but did not want to join the cultures of other races.